EDIT: If you like this journal entry, check out The Sarcastic Guide to Writing ebook www.amazon.com/The-Sarcastic-G… for exclusive content on world-building, character, and dialogue!
Sorry for the delay; I attended the Austin GDC ... whoof. Still tired.
1. Mediate your characters emotional responses. I see this a lot, and it reads like bipolar disorder. The character exalts in their laughter, achieving tears of mirth, and then in two sentences manages to burst into the other kind of tears. The bad kind. Conversely, theres the character who doesnt care about anything, even kittens. KITTENS. Whether theyre having a gun shoved in their face or confessing their undying love, they do it with the kind of meh Keanu Reeves would be jealous of. Just like in acting, I prefer subtlety to my characters emotions, and automaton are in reality very, very creepy. I think my particularly favorite mistake is when the character has an overblown reaction to something mild, like, say, their toast burning, but barely bat an eyelid when something like nuclear war occurs or they find out werewolves are real. More characters come across to me as sociopaths or dysfunctional rejects than the sympathetic protagonists theyre supposed to be. I suspect this happens a lot because most new writers are teenagers or just coming out of their teens, and thereby prioritize within the same spectrum of emotion as a teen would. As an example, I point to my favorite literary trainwreck: Eragon, walking among the blood-soaked dead after a battle, idly picks up a tooth and bounces it in his palm. Yes, thats right, surrounded by the bodies of his comrades-in-arms, the stench of death, and the unspeakable horrors of war, Eragon picks up a body part/memento of war and treats it like a throwaway trinket. As blood soaks through his boots. What. The. Heck. (I also really like the part where he cries over killing a bunny, too, but I feel that ones been referenced enough.) He could fall to one knee and weep, or scream at the sky, or, I dont know, have any other reaction associated with post-traumatic stress disorder and come out of it better than he did. Look at your characters priorities when confronted with things. Just because youd freak out over your toast being burned doesnt mean they would. And just because you dont want them to break down and look weak doesnt mean they wont suffer a moment of weakness.
2. Characters dont announce how they feel. In the words of the Robot Devil, You cant just have your characters announce how they feel! That makes me feel angry! This is probably the most egregious mistake after having your character react in an overblown fashion (sometimes arm in arm with it, like I am now GOIN CRAZEH!) Some of the best declarations of love in both literature and cinema dont even involve the three words being uttered aloud. This little rule goes along with the show; dont tell thing. Your character doesnt say I am so pissed off at you right now; she stalks around tight-lipped, throwing stuff and refusing to talk. If you really think about it, how often do you ever announce how you feel? Especially if its in the negative? Heck, most of us need therapists to remind us Use I feel statements; its less stabby that way. This doesnt just apply to dialogue; you as the author cant say Angela felt angry without sounding kinda lame. This is why writing emotion can be so difficult, and why scripts that break this rule usually make lousy movies. When emotion influences action, thats key. Action is character, after all. Your character performs sad actions when he is sad. Much, much easier said than done, but thats the idealism you should be shooting for.
3. Priorities influence emotion. In terms of terrible character, Cassandra Clares Mortal Instruments had god-awful character prioritization. I mean, just god-awful. I couldnt believe the characters were sniping at each other over high-school level crap when they were supposed to be saving the world. And I mean stuff like I dont like you nerd; as a prank Im going to leave you in a party of vampires to get turned into a rat, ha ha! Hey, Jew boy! I know your being turned into a vampire technically condemns your soul according to your beliefs, but A) I am SO not able to cope without you, B )I am SO not getting blamed for your death, and C) were totally even now even though your death was my fault. If I cant have my boyfriend I will just DIE; screw the rest of the world! The list goes on. (And really, it just served as a way for the writer to remind us that these kids werent really saving anything, they were just dressing up and playing Underworld.) The entire time I was reading the series I found myself screaming Why are they acting like this!?. Mostly because the world building had established a society raised on warfare and soldier-esque brotherhood, with individuals supposed to be living in a time of active war. And the characterization of teenagers far too willing to abandon their comrades and their common sense grated against said world-building. Really bad. These guys were killing werewolves and vampires and demons on a regular basis and still managed to act like spoiled high school kids? Thats like saying an 18-year-old manning the trenches in WW2 would have the same priorities he had in high school after shooting someone. It just wouldnt happen! If a character cares about saving his companions (or, you know, the world), his emotions over that are going to be pretty strong. Anything else, not so much. Its impossible to have a character care about everything, even coelacanths (not that that stops the Mary Sue writers), and its stupid to have a character prioritize something that has nothing to do with their established story goals or stakes. Notice I didnt say they cant have emotions about it, but if its not a priority they cant emote over it too much without exhausting themselves and the reader.
4. Death IS a big deal. This one gets its own category. Seriously. Im amazed at the number of heroes who kill without hesitation, doubt, or reservations, who sleep like babies afterwards, and who become so wrapped up in their own sense of smug self-righteousness they could trade notes with historys greatest dictators. Death is treated as no big deal; I mean, its just DEATH, right? I hate seeing characters excuse themselves with things like It was kill or be killed or I did it to survive/protect my family, etc. None of that means they wouldnt be disturbed by the idea, no matter their justification. If you think Im treating death too heavily, talk to any veteran of any war. I can probably guarantee you that the one thing they dont like to talk about is the killing part of war. And especially as a reader of fantasy, it bugs me when people act like because its low-technology peasant warfare, people would be okay with it. Sure, the past was a lot harsher, and dying happened all the time. That doesnt mean those people didnt grieve, sorrow, or feel sick over it. (Where do you think all those rituals involving death came from?) Some might make the argument that modern media has desensitized people to the concept of violence and death; I call bullshit on that the moment little Grand Theft Auto gamer attends his mamas funeral. Even soldiers, who are trained to dehumanize the enemy in order to kill them, suffer from confusion, anger, grief, and depression as a result of killing. So, yeah, I think that elven warriors might feel bad over killing orcs, even when the orcs are the bad guys. Hell, there are places where Hitlers forces fell that now have stone monuments saying Hey, it sucks you had to die here so far from home, but were all friends now. Within the Heros Journey itself, theres the Resurrection step, when the hero dies (in some way, usually metaphorically or spiritually) or tastes of death and is reborn as someone new. Without that pivotal moment, the most important of its kind in the Heros Journey, the story stagnates. So, yeah. Death is a real big deal. Examining what could drive your hero to kill is a story in and of itself. Examine what death and dying do to the psyche; dont just have your hero frolicking through walls of blood without blinking. If you do, youre in Eragon territory, arm-in-arm with Wolverine, kick-lining with all the other heroic sociopaths out there. (Of course, if thats your intent ...)
5. Dialogue should convey emotion by itself. This ones hard not to write about without shuddering, because its a rule so ignored and betrayed you may as well imagine it as a little match girl. If someone is shouting and angry, you can bet the sentence reads like this: Damn it all to hell! he shouted angrily. We as the reader, if we are half as discerning as we smugly reassure ourselves we are, can probably discern that this fellow is angry by his dialogue alone. And yet, many authors insist upon making sure we get it. The crowning tragedy of this, that I know if, is Eragon yet again, with the infamous Sorry, Brom apologized.. Ring! Ring! Its the Department of Redundancy Department calling, sir! Im harsher than most, but I firmly believe that said should be the only dialogue tag used, except in very rare circumstances. If someone is shouting, even an exclamation point can get it across without using he shouted (or for that matter, any tag at all.) Most readerss eyes skip over said anyway; our eyes snag on any other word. Its less streamlined to not use said, in a very physical sense. Good writers dont need anything else. Many new writers, feeling like they have to be unique, play the lets use a new word every time game. So a casual conversation makes use of things like exclaimed, declared, expostulated, and my particular favorite especially in old writing, ejaculated. (Seriously, it was used like that.) Authors can repeat themselves in lots of other places besides dialogue, but since dialogue is such a character-centric thing it smacks harder. Dialogue is the characters emotion brought to life; it is action just as relevant as any that obeys the character is action rule. Listening to how people talk is one of the best ways to get good dialogue, especially when theyre experiencing strong emotion.



Lol! That had me laughing. Great journal, Droemar! Very useful. I do agree that 'said' is often skipped whilst reading, but still, we can't just overuse it. I don't really see what's wrong with saying 'shouted' even if exclamation mark is used.
I also wanted to ask you something concerning the death bit. What if the story's world has a Heaven, or some place basically which is full of goodness and peace where the dead go? Wouldn't that make the killer a little less emotional about taking life? There is also one thing I've heard being mentioned before, that some people find it hard to sympathize with a character who died, if they went to 'a better place'. What do you think about that? Because personally, a character dying is not just about where they end up, but about them being separated from those they love and care about.
the best tragedies, the ones i reread several times before continuing int he story, are the ones that pour life-like emotion. you can feel it, you know that this death or near-death is a huge deal, and the characters express it.
a roar is different from a yell, and definitely different from normal exclamations. And so on. I mean it can easily be overdone of course, as proven by my headache after reading an uncommonly poorly written novel recently... and you shouldn't go from one to the other just to not repeat yourself if you don't really mean what the word really states. But still! I'd find using only "said" ad infinitum to be just as bad a choice as VINNIE ANGRY writing.
And on #5, I had a pretty interesting lesson on using emotions in dialogue in college. One of the high points of that lesson was to not use words that end in "ly", such as instead of writing "Go away!" she screamed angerily, just write "Go away!", and have that convey the sense of emotion.
As for #2, I'm starting to realize this the reason why I can't stand certain animated shows. If the character can not express a good deal of emotions, instead of talking about it alot. Perhaps one of the reasons I've stopped watching quite a few shows, because no one apparently knows the meaning of "show, don't tell'. The one show I watch a lot now is "FullMetal Alchemist Brotherhood." The one thing that is interestingly shown is a character who does not have an expressive face, he is instead a character who's soul is trapped within a suit of armor, and yet he conveys emotions almost entirely by body language. A lot of comic artist out there could really learn alot by just showing emotion rather than just having a huge block of text captioning the top corner saying something in the effect of "He roars with fury at the death of his comrads. Etc, etc."
Sorry for the rant, just my two cents.
And yes, adverbs = bad. When I rewrite, I specifically do a search for 'ly' words and cut them. Because most of the time they need to be.
I think you don't need so much to tell the audience what is going on, maybe except for exposition when needed(that's why Star Wars has a scrolling text in the beginning of every movie) unless you're going to reveal the backstory bit by bit (like in Inception). If a movie like WALL-E can tell the story of two robots falling in love without little to no dialogue, then you can do the same with two people without having the characters confess their love every three minutes in order to convince the audience they're in love.
Even Will from HDM felt guilty for accidentally killing someone.
Another writing-saving, literature-bashing journal puts another smile on my face.
I have to admit I am personally fond of using some partial-violations of Rule #5, but when your main human characters include possessed anarchists, guilt-destroyed alcoholics and human-raptor hybrids, the dialogue gets pretty interesting. I am not, however, guilty of the 'ejaculated' problem, etc. That sort of writing is inevitably facepalm-inducing
*Spoiler, watch the movie first. No, don't go to the link. Watch the movie first!*
The scene was a 'goodbye' scene, but the actual words were never spoken, and in fact, what was said countered what both characters knew. [link]
Not that the scene has much context if you haven't viewed the whole film, but as she asks him to come home right then, and he promises her he is on his way, her wiping away her tears to continue putting on her make up, is an unspoken sign that they both know they aren't going to be seeing each other again. Using words as a counterpoint (or music for that matter, or visuals/descriptions) or simply not actually saying the words that everyone is thinking can be an incredibly powerful tool. A really depressing powerful tool.
And the twilight/eragon-bashing just makes it that much more awesome.
Also, now every time I see Twilight's Edward, or any other number of stone faced "heros", I'm totally going to be imagining them saying "...Whoa..."
Plus the fact that i draw instead of write most of the time lets me skirt the dialogue traps that most people fall into.
I demo'd a game a half a dozen people and I made in 10 weeks called Hue. It wasn't a part of any of the panels, however, just in a little corner of the main floor.
What studio did you go with?
Best of luck to you!
Sometimes their reactions I think are a bit off though. They seem to have no qualms with killing Hork-Bajir, even after they learn they are sentient and not a bad people. Well, some of them do. Cassie always had a problem with that, and one book even focussed on her reaction to thinking that she continued to kill after a call to retreat had been said.
But on number 5 I am going to have to agree with mr. first poster up there. I was taught that saying 'said' over and over was bad as well.
I actually liked the Animorphs reaction to war and their tasks. It wasn't like "ROFLMAO! We're teens with cool powers and no consequences, man!" The Hork-Bajir situation I can understand due to human gestalt: we're not exactly wired to sympathize with the death of a nonhuman entity. Granted, many people grieve over pets (like me, god knows), but if someone were to, say, kill a dog in self-defense, there would probably be much less guilt or confusion then if they killed a person.
From an author's perspective, was there anything about that series that WAS off?
Freakin deep, dark stuff. I was definitely disturbed by some parts. Yet I recommend the books, it pulled no punches and definitely made an impression on everyone I talk to. Almost everyone read them. I don't think anyone forgot them. You could call them a proto-Harry Potter of the time. I'm surprised nobody picked up the license to turn it into a movie or show (that Nick series didn't exist, it never did, shut up!)
guilty!! hahah!
BUT, i'm working on reinserting 'said' in my newer work... it's become a challenge in itself. case in point; one of my favorite authors almost exclusively uses the 'said' form and i think nothing of it while reading.
so, in short, i agree completely.
lousy jerkface teenagers! get out of my class so i can learn fiction writing!
Sorry, I had to. Always love these, I have nothing constructive to add, keep it up.
1. Don't speak of it at all, and if they do they tone it down. 2. Speak of it all the time, even the gory bits.
My late grandfather was of the second type. He used to tell us about the war, even the killing parts, all the time.
I suppose it was his way of dealing with it.
So yes, in the end people are greatly affected by death and killing albeit in different degrees. One may be speaking of it all the time.
Sorry if it sounds like I'm disagreeing with you, I really love these tips. Its just that I thought I might point this issue out
AANYWAY wonderful tips yet again
I've read the Percy Jackson series, and thought I'd add a couple things in there--they do train the novice fighters with real weapons, but they have 'nectar and ambrosia' to drink and eat from Greek mythology, and those heal them quickly.
Good point with his mother dying, though. :/ I never noticed that.
I wonder if you could do 5 tips on dialogue for the aspiring writer only because I've noticed that for many the default is dialogue. I know that if I look at any of my old stuff that a huge percentage of my writing is dialogue and I noticed that my cousin, while being the same age as me is at the place I was at when I was around 20, also focuses more on dialogue. She says she doesn't like to write description and I forget what else but I find that somethign written mainly in dialogue (unless it's a book like Ishmael) is overwhelming and harder to follow.