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October 14, 2010
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EDIT: If you like this journal entry, check out The Sarcastic Guide to Writing ebook www.amazon.com/The-Sarcastic-G… for exclusive content on world-building, character, and dialogue!

Sorry for the delay; I attended the Austin GDC ... whoof. Still tired.

1.  Mediate your character’s emotional responses. I see this a lot, and it reads like bipolar disorder.  The character exalts in their laughter, achieving tears of mirth, and then in two sentences manages to burst into the other kind of tears.  The bad kind.  Conversely, there’s the character who doesn’t care about anything, even kittens.  KITTENS.  Whether they’re having a gun shoved in their face or confessing their undying love, they do it with the kind of “meh” Keanu Reeves would be jealous of.  Just like in acting, I prefer subtlety to my character’s emotions, and automaton are in reality very, very creepy.  I think my particularly favorite mistake is when the character has an overblown reaction to something mild, like, say, their toast burning, but barely bat an eyelid when something like nuclear war occurs or they find out werewolves are real.  More characters come across to me as sociopaths or dysfunctional rejects than the sympathetic protagonists they’re supposed to be.  I suspect this happens a lot because most new writers are teenagers or just coming out of their teens, and thereby prioritize within the same spectrum of emotion as a teen would.  As an example, I point to my favorite literary trainwreck: Eragon, walking among the blood-soaked dead after a battle, idly picks up a tooth and bounces it in his palm.  Yes, that’s right,  surrounded by the bodies of his comrades-in-arms, the stench of death, and the unspeakable horrors of war, Eragon picks up a body part/memento of war and treats it like a throwaway trinket.  As blood soaks through his boots.  What.  The. Heck.  (I also really like the part where he cries over killing a bunny, too, but I feel that one’s been referenced enough.)  He could fall to one knee and weep, or scream at the sky, or, I don’t know, have any other reaction associated with post-traumatic stress disorder and come out of it better than he did.  Look at your character’s priorities when confronted with things.  Just because you’d freak out over your toast being burned doesn’t mean they would.  And just because you don’t want them to break down and “look weak” doesn’t mean they won’t suffer a moment of weakness.

2.  Characters don’t announce how they feel. In the words of the Robot Devil, “You can’t just have your characters announce how they feel!  That makes me feel angry!”  This is probably the most egregious mistake after having your character react in an overblown fashion (sometimes arm in arm with it, like “I am now GOIN’ CRAZEH!”) Some of the best declarations of love in both literature and cinema don’t even involve the three words being uttered aloud.  This little rule goes along with the “show; don’t tell” thing.  Your character doesn’t say “I am so pissed off at you right now”; she stalks around tight-lipped, throwing stuff and refusing to talk.  If you really think about it, how often do you ever announce how you feel?  Especially if it’s in the negative?  Heck, most of us need therapists to remind us “Use ‘I feel’ statements; it’s less stabby that way.” This doesn’t just apply to dialogue; you as the author can’t say “Angela felt angry” without sounding kinda lame.  This is why writing emotion can be so difficult, and why scripts that break this rule usually make lousy movies.  When emotion influences action, that’s key.  Action is character, after all.  Your character performs sad actions when he is sad.  Much, much easier said than done, but that’s the idealism you should be shooting for.

3.  Priorities influence emotion. In terms of terrible character, Cassandra Clare’s Mortal Instruments had god-awful character prioritization.  I mean, just god-awful.  I couldn’t believe the characters were sniping at each other over high-school level crap when they were supposed to be saving the world. And I mean stuff like “I don’t like you nerd; as a prank I’m going to leave you in a party of vampires to get turned into a rat, ha ha!”  “Hey, Jew boy!  I know your being turned into a vampire technically condemns your soul according to your beliefs, but A) I am SO not able to cope without you, B )I am SO not getting blamed for your death, and C) we’re totally even now even though your death was my fault.”  “If I can’t have my boyfriend I will just DIE; screw the rest of the world!”  The list goes on.  (And really, it just served as a way for the writer to remind us that these kids weren’t really saving anything, they were just dressing up and playing Underworld.)  The entire time I was reading the series I found myself screaming ”Why are they acting like this!?”.  Mostly because the world building had established a society raised on warfare and soldier-esque brotherhood, with individuals supposed to be living in a time of active war.  And the characterization of teenagers far too willing to abandon their comrades and their common sense grated against said world-building.  Really bad.  These guys were killing werewolves and vampires and demons on a regular basis and still managed to act like spoiled high school kids?  That’s like saying an 18-year-old manning the trenches in WW2 would have the same priorities he had in high school after shooting someone.  It just wouldn’t happen! If a character cares about saving his companions (or, you know, the world), his emotions over that are going to be pretty strong.  Anything else, not so much.  It’s impossible to have a character care about everything, even coelacanths (not that that stops the Mary Sue writers), and it’s stupid to have a character prioritize something that has nothing to do with their established story goals or stakes.  Notice I didn’t say they can’t have emotions about it, but if it’s not a priority they can’t emote over it too much without exhausting themselves and the reader.

4.  Death IS a big deal. This one gets its own category.  Seriously.  I’m amazed at the number of heroes who kill without hesitation, doubt, or reservations, who sleep like babies afterwards, and who become so wrapped up in their own sense of smug self-righteousness they could trade notes with history’s greatest dictators.  Death is treated as no big deal; I mean, it’s just DEATH, right? I hate seeing characters excuse themselves with things like “It was kill or be killed” or “I did it to survive/protect my family, etc.”  None of that means they wouldn’t be disturbed by the idea, no matter their justification.  If you think I’m treating death too heavily, talk to any veteran of any war.  I can probably guarantee you that the one thing they don’t like to talk about is the killing part of war.  And especially as a reader of fantasy, it bugs me when people act like because it’s low-technology peasant warfare, people would be okay with it.  Sure, the past was a lot harsher, and dying happened all the time.  That doesn’t mean those people didn’t grieve, sorrow, or feel sick over it.   (Where do you think all those rituals involving death came from?)  Some might make the argument that modern media has desensitized people to the concept of violence and death; I call bullshit on that the moment little Grand Theft Auto gamer attends his mama’s funeral.  Even soldiers, who are trained to dehumanize the enemy in order to kill them, suffer from confusion, anger, grief, and depression as a result of killing.  So, yeah, I think that elven warriors might feel bad over killing orcs, even when the orcs are “the bad guys.”  Hell, there are places where Hitler’s forces fell that now have stone monuments saying “Hey, it sucks you had to die here so far from home, but we’re all friends now.”  Within the Hero’s Journey itself, there’s the “Resurrection” step, when the hero dies (in some way, usually metaphorically or spiritually) or “tastes of death” and is reborn as someone new.  Without that pivotal moment, the most important of its kind in the Hero’s Journey, the story stagnates. So, yeah.  Death is a real big deal.  Examining what could drive your hero to kill is a story in and of itself.  Examine what death and dying do to the psyche; don’t just have your hero frolicking through walls of blood without blinking.  If you do, you’re in Eragon territory, arm-in-arm with Wolverine, kick-lining with all the other heroic sociopaths out there.  (Of course, if that’s your intent ...)

5.  Dialogue should convey emotion by itself. This one’s hard not to write about without shuddering, because it’s a rule so ignored and betrayed you may as well imagine it as a little match girl. If someone is shouting and angry, you can bet the sentence reads like this: “Damn it all to hell!” he shouted angrily.  We as the reader, if we are half as discerning as we smugly reassure ourselves we are, can probably discern that this fellow is angry by his dialogue alone. And yet, many authors insist upon making sure we get it.  The crowning tragedy of this, that I know if, is Eragon yet again, with the infamous ”Sorry,” Brom apologized..  Ring!  Ring!  It’s the Department of Redundancy Department calling, sir!  I’m harsher than most, but I firmly believe that “said” should be the only dialogue tag used, except in very rare circumstances.  If someone is shouting, even an exclamation point can get it across without using “he shouted” (or for that matter, any tag at all.)  Most readers’s eyes skip over “said” anyway; our eyes snag on any other word.  It’s less streamlined to not use  said”, in a very physical sense.  Good writers don’t need anything else.  Many new writers, feeling like they have to be unique, play the “let’s use a new word every time” game.  So a casual conversation makes use of things like “exclaimed”, “declared, “ ”expostulated”, and my particular favorite especially in old writing, “ejaculated”.  (Seriously, it was used like that.)  Authors can repeat themselves in lots of other places besides dialogue, but since dialogue is such a character-centric thing it smacks harder.  Dialogue is the character’s emotion brought to life; it is action just as relevant as any that obeys the “character is action” rule.  Listening to how people talk is one of the best ways to get good dialogue, especially when they’re experiencing strong emotion.
  • Mood: Confused
  • Listening to: Blue October - Jump Rope
  • Reading: Catching Fire by Suzanne Collins
  • Playing: Dragon Age: Origins
Add a Comment:
 
:iconstarflightmay00:
StarflightMay00 Featured By Owner Dec 29, 2014
Thank you!
Reply
:iconfullmetalzergrush:
FullmetalZergRush Featured By Owner May 10, 2012
‎"So a casual conversation makes use of things like 'exclaimed', 'declared', 'expostulated', or 'ejaculated'"

Lol! That had me laughing. Great journal, Droemar! Very useful. I do agree that 'said' is often skipped whilst reading, but still, we can't just overuse it. I don't really see what's wrong with saying 'shouted' even if exclamation mark is used.

I also wanted to ask you something concerning the death bit. What if the story's world has a Heaven, or some place basically which is full of goodness and peace where the dead go? Wouldn't that make the killer a little less emotional about taking life? There is also one thing I've heard being mentioned before, that some people find it hard to sympathize with a character who died, if they went to 'a better place'. What do you think about that? Because personally, a character dying is not just about where they end up, but about them being separated from those they love and care about.
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:iconmajnouna:
Majnouna Featured By Owner Oct 21, 2010  Professional General Artist
Your paragraph on death and WW2 reminded me of something – a few blocks from here there is a French cemetery, dating to WW2, and it has a plate that says 7 German soldiers were also buried there. It illustrates your point that at the very least there is a respect for the dead that is innate to anyone who's not a brainwashed psychopath.
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:iconskyefeather:
skyefeather Featured By Owner Oct 19, 2010  Hobbyist General Artist
i realize aspects of #5 in alot of writing. probably cuz i'm pretty sadistic when it comes to stories, and i live for the death/tragedy scenes. but even with how much i like the blood and action, the scene is nothing without the emotions woven in.
the best tragedies, the ones i reread several times before continuing int he story, are the ones that pour life-like emotion. you can feel it, you know that this death or near-death is a huge deal, and the characters express it.
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:iconmelladh:
melladh Featured By Owner Oct 17, 2010
I think there are lots of little words that convey more than just "said", or way of writing, can convey. Mainly stuff like mutters, murmurs, snarls, whispers, hisses, growls, roars, etc...
a roar is different from a yell, and definitely different from normal exclamations. And so on. I mean it can easily be overdone of course, as proven by my headache after reading an uncommonly poorly written novel recently... and you shouldn't go from one to the other just to not repeat yourself if you don't really mean what the word really states. But still! I'd find using only "said" ad infinitum to be just as bad a choice as VINNIE ANGRY writing.
Reply
:iconredvioletpanda:
RedVioletPanda Featured By Owner Oct 16, 2010   Digital Artist
All of these are good, good points. To add on, I remember reading an interview with a French animator dealing with how he finally got a show produced. One of the most interesting things he said in regarding how he was at first trying to get the show produced was that a number of producers tried to wave him off by saying that "no one cares about emotions" anymore. That just bugs me in how that caught on. I never got that, because when I watch something I should get an emotional response from that; I'm not some dumb rock. The one thing I find irritating is when people start complaining about normal emotional reactions. It's even harder when you realize they've seen the similar kind of emotional reaction in real life. It's harder than that when you find yourself in a movie theater/reading a book/comic and wondering why no one actually seems to care about anything that just happened. I can't stand that stuff, which is probably the reason why I never got into those X-Men movies.

And on #5, I had a pretty interesting lesson on using emotions in dialogue in college. One of the high points of that lesson was to not use words that end in "ly", such as instead of writing "Go away!" she screamed angerily, just write "Go away!", and have that convey the sense of emotion.

As for #2, I'm starting to realize this the reason why I can't stand certain animated shows. If the character can not express a good deal of emotions, instead of talking about it alot. Perhaps one of the reasons I've stopped watching quite a few shows, because no one apparently knows the meaning of "show, don't tell'. The one show I watch a lot now is "FullMetal Alchemist Brotherhood." The one thing that is interestingly shown is a character who does not have an expressive face, he is instead a character who's soul is trapped within a suit of armor, and yet he conveys emotions almost entirely by body language. A lot of comic artist out there could really learn alot by just showing emotion rather than just having a huge block of text captioning the top corner saying something in the effect of "He roars with fury at the death of his comrads. Etc, etc."

Sorry for the rant, just my two cents.
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:icondroemar:
Droemar Featured By Owner Oct 17, 2010
"No one cares about emotions anymore?" Wow, talk about daunting and harsh. I remember recently showing my neighbor's kid Bambi, which she'd never seen before. And pointed out during the scene where fawn Bambi meets fawn Faline, that the entire scene is conveyed without words. There is no dialogue, and yet we know every bit of Bambi's thought processes and emotions.
And yes, adverbs = bad. When I rewrite, I specifically do a search for 'ly' words and cut them. Because most of the time they need to be.
Reply
:iconredvioletpanda:
RedVioletPanda Featured By Owner Oct 17, 2010   Digital Artist
I used to have Bambi on tape, but it was sold in a garage sale a long time ago. I know what you mean about entire scenes in which no words are conveyed to display emotions. There is one scene from a show I watch in which two characters decided to take shelter under a tree in the rain. The entire scene in particular has an obvious romantic take there, but it is shown without so much as a "I love you", and it's possibly one of the best scenes in the entire series.
I think you don't need so much to tell the audience what is going on, maybe except for exposition when needed(that's why Star Wars has a scrolling text in the beginning of every movie) unless you're going to reveal the backstory bit by bit (like in Inception). If a movie like WALL-E can tell the story of two robots falling in love without little to no dialogue, then you can do the same with two people without having the characters confess their love every three minutes in order to convince the audience they're in love.
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:iconomniwitch:
OmniWitch Featured By Owner Oct 16, 2010  Professional Writer
A friend of mine picked up a book about jack the ripper a few years ago. It followed a boy who was wandering the streets for some reason I can't remember. In one scene, he was seduced by a whore while her friend tried to rob him. The kid killed the guy and took off. Never felt bad about it. I think he was actually empowered. Then he hid under the bed while Jack killed a girl. His reaction to that wasn't disgust or fear but to storm after him.

Even Will from HDM felt guilty for accidentally killing someone.
Reply
:iconyoski:
yoski Featured By Owner Oct 16, 2010  Hobbyist Digital Artist
Hahaha, I hear you there! Specially num.4!! Every one of my characters had a distinct reaction to killing for the first time. From baffled and horror to just don't give a damn. :P One of them even regrets all through the story that ONE person he had to off. He thinks himself as a lowly scumbag and tries to make up eventually... because... well, it was actually kind of a dick move on his part. He had to take a decision... Do I kill this innocent person to obtain this thing? Is it worth it? The answer was yes, and he had to live with that for the rest of his life, even when other people told him everything was cool with them.
Reply
:iconbluehunter:
BlueHunter Featured By Owner Oct 16, 2010
Thank you so much, this will help me a lot with my own stuff ;)
Reply
:iconlit-twitter:
Lit-Twitter Featured By Owner Oct 15, 2010
Chirp, awesome as always, it's been twittered. [link] :)
Reply
:icondroemar:
Droemar Featured By Owner Oct 16, 2010
Ha! I like your way of putting it.
Reply
:icondongiovar:
Dongiovar Featured By Owner Oct 15, 2010
Hehe. Ejactulated. (dirty mind)

Another writing-saving, literature-bashing journal puts another smile on my face.

I have to admit I am personally fond of using some partial-violations of Rule #5, but when your main human characters include possessed anarchists, guilt-destroyed alcoholics and human-raptor hybrids, the dialogue gets pretty interesting. I am not, however, guilty of the 'ejaculated' problem, etc. That sort of writing is inevitably facepalm-inducing :no:
Reply
:iconthejestersdragonxii:
THeJeSTeRsDRaGoNXii Featured By Owner Oct 15, 2010
I wish I could fav journals... because this is amazing.
Reply
:icondehydromon:
dehydromon Featured By Owner Nov 13, 2010  Hobbyist Digital Artist
I second that notion.
Reply
:iconwater-wolf:
Water-Wolf Featured By Owner Oct 15, 2010  Hobbyist General Artist
I agree.
Reply
:iconwadifahtook:
wadifahtook Featured By Owner Oct 14, 2010
I will have to come back and read these all later, as I only got to number two because, well, I'm fucking tired. But, on the topic of #2 (insert immature laugh here), I think one of the most powerful scenes I've watched in a movie falls into this. That movie would be "Requiem for a Dream".
*Spoiler, watch the movie first. No, don't go to the link. Watch the movie first!*
The scene was a 'goodbye' scene, but the actual words were never spoken, and in fact, what was said countered what both characters knew. [link]
Not that the scene has much context if you haven't viewed the whole film, but as she asks him to come home right then, and he promises her he is on his way, her wiping away her tears to continue putting on her make up, is an unspoken sign that they both know they aren't going to be seeing each other again. Using words as a counterpoint (or music for that matter, or visuals/descriptions) or simply not actually saying the words that everyone is thinking can be an incredibly powerful tool. A really depressing powerful tool.
Reply
:icondilong-paradoxus:
Dilong-paradoxus Featured By Owner Oct 14, 2010  Hobbyist Photographer
Definitely going to use these tips in my next writing.

And the twilight/eragon-bashing just makes it that much more awesome. :D
Reply
:iconfelineflames:
felineflames Featured By Owner Oct 14, 2010
I'm really glad you brought up the thing about death. Most young/new writers just don't seem to get the idea of killing = horrors. And the really ironic thing is most of these would-be heros aren't using a "clean" method of killing their enemies, like a firearm. I defy anyone to take sword to another sentient being, and remain completely impassive when arterial blood is spurting into their face, and the gaping chest or neck wound is whistling air and flapping in the breeze. It's horrifying to even imagine.

Also, now every time I see Twilight's Edward, or any other number of stone faced "heros", I'm totally going to be imagining them saying "...Whoa..." :laughing: Oh Keanu.
Reply
:icondroemar:
Droemar Featured By Owner Oct 14, 2010
It's often occurred to me how horrible it would be to die from a sharp metal thingy impaling me. I suspect a lot of the art of swordcraft was probably an attempt to minimize the horror of killing someone (most katana-type styles were supposed to be one or two strikes: duel over, opponent dead.) On the other hand, I remember reading about a rapier duel where two guys managed to run each other completely through twice. And it took a couple of days for both of them to die.
Reply
:icontwilights-pain:
Twilights-Pain Featured By Owner Oct 14, 2010
I love that you mentioned the word 'ejaculated.' Anyways, I've been reading over these Tips and comparing what you point out to my own writing. I think it's done me a world of good, so thank you very much.
Reply
:iconaemi:
Aemi Featured By Owner Oct 14, 2010  Hobbyist Digital Artist
This is why i like my characters. each one has their own personality and they damned well stick to it without swinging bi-polar. One of them is fairly comfortable with killing when he has to but he still tries not to, mostly because it disturbs his partner.
Plus the fact that i draw instead of write most of the time lets me skirt the dialogue traps that most people fall into.
Reply
:iconkobbie3:
kobbie3 Featured By Owner Oct 14, 2010  Professional Interface Designer
Crazy side note - I was ALSO at the Austin GDC! ...Small world.
Reply
:icondroemar:
Droemar Featured By Owner Oct 14, 2010
What's your studio? And what was your panel where you demo'd your game?
Reply
:iconkobbie3:
kobbie3 Featured By Owner Oct 14, 2010  Professional Interface Designer
Unfortunately, I am not cool enough to have gone with a studio. I went as a fresh Graduate for Brown College who had a booth in the Expo.
I demo'd a game a half a dozen people and I made in 10 weeks called Hue. It wasn't a part of any of the panels, however, just in a little corner of the main floor.

What studio did you go with?
Reply
:icondroemar:
Droemar Featured By Owner Oct 14, 2010
No studio. I volunteered. But that's cool you made a game; that counts for something, big time. I just graduated from ACC's Game Dev program, so I didn't cruise the college booths as much.
Reply
:iconkobbie3:
kobbie3 Featured By Owner Oct 14, 2010  Professional Interface Designer
That is cool, though! It's awesome actually running into someone I have been watching on DA for a while that is also going into game design!

Best of luck to you!
Reply
:iconswiftblight:
swiftblight Featured By Owner Oct 14, 2010
Hmmm.. have you read much of Animorphs? I don't know how that stacks up, seeing as it is a children's series, but I seem to recall them MOSTLY reacting realistically to their involvement with the war. Through most of the series, they continue to talk about the nightmares they have from, say, an incredibly bad battle, or a moment where they lost themselves in a morph.

Sometimes their reactions I think are a bit off though. They seem to have no qualms with killing Hork-Bajir, even after they learn they are sentient and not a bad people. Well, some of them do. Cassie always had a problem with that, and one book even focussed on her reaction to thinking that she continued to kill after a call to retreat had been said.

But on number 5 I am going to have to agree with mr. first poster up there. I was taught that saying 'said' over and over was bad as well.
Reply
:icondroemar:
Droemar Featured By Owner Oct 14, 2010
English class doesn't exactly prepare one for a career in genre fiction. (Neither does college, but at least one has a chance of publishing literary.)
I actually liked the Animorphs reaction to war and their tasks. It wasn't like "ROFLMAO! We're teens with cool powers and no consequences, man!" The Hork-Bajir situation I can understand due to human gestalt: we're not exactly wired to sympathize with the death of a nonhuman entity. Granted, many people grieve over pets (like me, god knows), but if someone were to, say, kill a dog in self-defense, there would probably be much less guilt or confusion then if they killed a person.
Reply
:iconswiftblight:
swiftblight Featured By Owner Oct 14, 2010
I know WHY per-se, sometimes it just makes me sad though, that still we are wired to that sort of base reaction and don't overcome it. -shrug- Not that big of a deal I suppose, really.

From an author's perspective, was there anything about that series that WAS off?
Reply
:icondroemar:
Droemar Featured By Owner Oct 14, 2010
Not really. I mean, especially compared to crap like Goosebumps it was pretty well-written. I really didn't like how the series ended, though. I mean, I was addicted to the series, and when it ended, I never, ever picked up any book to reread ever again. They sat on my bookshelves for about four years, and then I gave them all to a used bookstore, all covered with cobwebs. That was how bad it hit me. But I'm a huge sucker for happy endings, and when I don't get them ...
Reply
:iconfablepaint:
FablePaint Featured By Owner Oct 15, 2010  Professional Filmographer
I think part of my reason for letting the series get dusty is the few very awkward, badly written books that obviously had a ghostwriter at the helm (yes Animorphs had a few ghostwriters in there, hence inconsistencies and "back to status quo" moments). But otherwise the whole series left me, as a kid, with a sense that war isn't glamorous and death isn't to be celebrated. What might be written as a comic book superhero crusade with all the awkwardness of the usual "kid's story" shaped up to be a tale about mortality and the fragility of the human animal.
Freakin deep, dark stuff. I was definitely disturbed by some parts. Yet I recommend the books, it pulled no punches and definitely made an impression on everyone I talk to. Almost everyone read them. I don't think anyone forgot them. You could call them a proto-Harry Potter of the time. I'm surprised nobody picked up the license to turn it into a movie or show (that Nick series didn't exist, it never did, shut up!)
Reply
:icondroemar:
Droemar Featured By Owner Oct 15, 2010
LOL. Series? I know exactly what you're not talking about.
Reply
:iconswiftblight:
swiftblight Featured By Owner Oct 14, 2010
I actually haven't read the last 5 or so books, I've heard it was bad and that I shouldn't, I think I BASICALLY know what ends up happening, but -shrug-. I dunno, as far as endings go, I like Happy Endings but usually only when they are appropriate, like, after all the hell and war and struggle the characters go through they are finally at peace thing, even if they die.
Reply
:iconfurrama:
Furrama Featured By Owner Oct 14, 2010   Digital Artist
Depending on the character and the situation, "Damn it all to hell," could have been quickly cut under the character's breath. I suppose though the best time to not use 'said' is during sarcasm- "Damn it all to hell!" Sheela laughed, her eyes bulging with excitement.
Reply
:iconkreepingspawn:
KreepingSpawn Featured By Owner Oct 14, 2010  Professional Digital Artist
re: #5 -
guilty!! hahah! :wave: i was taught in english composition that he said/she said was obsolete, and/or frowned upon... hence, my character inquired/whispered/growled/replied/spat/etc... ;p
BUT, i'm working on reinserting 'said' in my newer work... it's become a challenge in itself. case in point; one of my favorite authors almost exclusively uses the 'said' form and i think nothing of it while reading.

so, in short, i agree completely. ;)
Reply
:iconfurrama:
Furrama Featured By Owner Oct 14, 2010   Digital Artist
I got that all the way up to college also. I ran out of things to say instead of 'said'.
Reply
:iconkreepingspawn:
KreepingSpawn Featured By Owner Oct 14, 2010  Professional Digital Artist
hehehehe. yus, eventually you get tired of keeping the thesaurus strapped to your hip... ;p
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:icondroemar:
Droemar Featured By Owner Oct 14, 2010
Yeah, I got that in English class, too. I suspect it has more to do with teaching lazy jerkface teenagers about vocabulary then preparing them for genre fiction writing.
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:iconkreepingspawn:
KreepingSpawn Featured By Owner Oct 14, 2010  Professional Digital Artist
probly. ;p
lousy jerkface teenagers! get out of my class so i can learn fiction writing! :shakefist:
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:icondroemar:
Droemar Featured By Owner Oct 14, 2010
Prolly wouldn't do much good to you anyway. You know what they say: those who can't, teach.
Reply
:iconkreepingspawn:
KreepingSpawn Featured By Owner Oct 14, 2010  Professional Digital Artist
hahahahahahah! snap!! ;p
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:iconmadkatter:
MadKatter Featured By Owner Oct 14, 2010
This list makes me feel happy!

Sorry, I had to. Always love these, I have nothing constructive to add, keep it up.
Reply
:icondawnsentinel:
DawnSentinel Featured By Owner Oct 14, 2010
About the war veterans not speaking of death and killing... I've noticed that there seem to be two different kinds of "shell shock" amongst them.
1. Don't speak of it at all, and if they do they tone it down. 2. Speak of it all the time, even the gory bits.
My late grandfather was of the second type. He used to tell us about the war, even the killing parts, all the time.
I suppose it was his way of dealing with it.
So yes, in the end people are greatly affected by death and killing albeit in different degrees. One may be speaking of it all the time.
Sorry if it sounds like I'm disagreeing with you, I really love these tips. Its just that I thought I might point this issue out :)
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:icondroemar:
Droemar Featured By Owner Oct 14, 2010
No problem. You make an excellent point, after all. One way or another, death affects us.
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:iconcanis-ferox:
Canis-ferox Featured By Owner Oct 14, 2010  Student General Artist
COELACANTHS, you mentioned coelacanths. That made me happy. C:

AANYWAY wonderful tips yet again :D Especially that bit on Death. Not only is that a problem in the way that's gone over here, but also the death of another character. I would think that would have an impact on the remaining ones, if the deceased was important to them. :iconwhutplz: It gets on my nerves when they just go on like nothing ever happened. Maybe they have their one little moment of distress, but they just go on. Have you seen the Lightning Theif movie? I haven't read the book so I wouldn't know how it was there, but it didn't seem to have too great an impact on the main character when it appeared that his mother had died. It annoyed me... and another thing, which is off-topic, but they trained novices with actual blades. Which they could potentially injure someone with. Just seemed odd to me.
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:iconwildgriffin:
WildGriffin Featured By Owner Oct 14, 2010  Student General Artist
-randomly jumping into comment-

I've read the Percy Jackson series, and thought I'd add a couple things in there--they do train the novice fighters with real weapons, but they have 'nectar and ambrosia' to drink and eat from Greek mythology, and those heal them quickly.

Good point with his mother dying, though. :/ I never noticed that.
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:iconcanis-ferox:
Canis-ferox Featured By Owner Oct 16, 2010  Student General Artist
Ah, that makes more sense then. They should have explained that in the movie. Or perhaps they did and I don't remember xD
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:iconsnowraven-moonstar:
SnowRaven-Moonstar Featured By Owner Oct 14, 2010   Writer
I think i know what causes the problem that occurs in point 5 (and I bet you already know this but I want to comment so...yeah) In school we are taught to try not to be redundant. I'm sure if one takes writing classes post secondary they are slowly trained not to but I even remember sitting in an elementary class coming up with as many synonyms for said as we could and the teacher encouraging us to try to avoid repetativeness by chosing other words other than "said". It would not surprise me at all if this is what creates the on going complex in young writers later on.

I wonder if you could do 5 tips on dialogue for the aspiring writer only because I've noticed that for many the default is dialogue. I know that if I look at any of my old stuff that a huge percentage of my writing is dialogue and I noticed that my cousin, while being the same age as me is at the place I was at when I was around 20, also focuses more on dialogue. She says she doesn't like to write description and I forget what else but I find that somethign written mainly in dialogue (unless it's a book like Ishmael) is overwhelming and harder to follow.
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