EDIT: If you like this journal entry, check out The Sarcastic Guide to Writing ebook www.amazon.com/The-Sarcastic-G… for exclusive content on world-building, character, and dialogue!
1. Good dialogue implies more then what is being said. Dialogue is a tool for characterization, because if character is action, talking is a free action. (Heh.) What is being said not always as important as how it's being said. A character who is constantly sarcastic, or quiet in the face of fury, or downright serene and gleeful on a battlefield says a lot about their character. Dialogue can convey this easily. Some dialogue can be straight and to-the-point, like "Swerve left to avoid the deer!" but when used as characterization you should always consider the A point and B point of your dialogue. Consider point A to be the direct information that serves the story and the plot. Consider point B as revealing your character's emotions, state of mind, or feelings about a particular thing. The way someone says "This tea is hot!" can convey whether they are optimists, pessimists, a ditz, or just messing with you. If you have multiple characters, a good exercise is to "ask" each of them a question and write down how each of them would respond. (If all of them are like "yeah" and do so with a cheeky wink, maybe you need to look into making them a tad different from each other.) Characters who talk about their feelings out loud, like "I'm so very angry right now" are totally missing dialogue's point as a subtle characterization tool. Dialogue has to be realistic, and unless you're an English matron berating her charges, you're not going to be saying that line. Think about what you say and do when you're angry, or sad, or happy. Unless you're in a therapist's office, you're not going to be saying I-statements. If a character is sad, we should be able to discern that from the dialogue and the contest clues surrounding it. Think of all the deflection behind "Whatever ..." or "I'm fine!" When you start looking at the implications of dialogue, emotion gets a lot easier to render.
2. Dialogue is concise realism. I see way, waaaaaay too many first five pages where the characters get up, do crap, and talk about crap. Their conversation about English muffins over English muffins has nothing at all to do with their vampire-staking, and we discover no other characterization about them other than they like English muffins. I froth at the mouth at this stuff, because it is usually a shameless plug for the author to live vicariously through a Mary Sue and wish that they could wake up in a wonderful house with a wonderful bed with superpowers, and get to talk to all their friends about how great it is! The same goes for any mundane scene that involves talking about school, or , really, anything at all and missing that the entire point of dialogue is to characterize. Too many people put in non-words, too, like "ums", and "uhs" and ellipses "..." ad nauseum because "that's how real people talk!" Well, I got news for you: characters are not real people. Stories are not real events. They echo and reflect real people and real events, resonating with their readers for that reason, but they are not real. Dialogue should convey information, give us insight into the character's background and emotional landscape, and upon doing that, MOVE ON. Anything else is bound to be infodumping. Phonetic spelling of accents is thin ice: you better do your research and do it right. Even Mark Twain and Brian Jacques's use of that trick is considered excessive by some people.
3. Vocabulary can define or derail character. Has it been a while since I bashed Inheritance? It feels like it has. So here we go. Eragon doesn't talk like a farm boy. None of Paolini's characters talk any differently from any of his other characters, whether they be dwarf, human, or dragon. They all apparently attended the same grammar school (where reading the same thesaurus must've been required) and have the exact same cultural background (really, it's just painfully obvious they're all written by the same author.) This bugs me, because not only do Texans speak differently from New Englanders, but Londoners don't speak like people from Norwich! Going fifty miles in any direction from where you are in the world almost guarantees a change in dialect and accent. Education, culture, and environment all affect word choice. If your character is a peasant, they speak like a peasant, not like a nobleman who took elocution lessons. If you character is a gangsta thug fluent in ebonics, he doesn't talk like a Harvard Linguistics professor. And if you suddenly make him start talking like that after page 50, I'm calling bullshit and hurling your book across the room. Diction is a vital tool for the author, in prose as well as in dialogue. I personally am one of those walking thesaurus people in real life, because I'm a writer: I read and write a lot. That doesn't mean that my teenage boy character Kae would use "crepuscular" to describe a sunset just because I know what it means. If your character is wordy and erudite, expect those who aren't to have a "Huh?" reaction. If your character is speaking a language that isn't his primary one, unless he's been speaking it fluently for ten to twenty years, do not make him use contractions, colloquialisms (An example: "That's made of win!" is an Internet/gamer colloquialism), or turns of phrase unique to his second language. Character's word choice is so very important to make them believable; think of the words and phrases they would use in every situation. Going to a place of transition, like a coffee shop, bus stop, or airport and listening to how people talk is a good exercise for figuring out how different people say the same thing.
4. Dialogue requires context. If you haven't taken the time to establish why things are important to your character, you can have the best dialogue in the world and have it mean absolutely nothing. I recently read (ahem) the prologue of a self-published fantasy novel that gave no context whatsoever for the opening. It was intended to be a highly-charged senate debate, with the heads of two bitterly conflicting countries outmaneuvering each other. Unfortunately, both characters spoke with overtly erudite vocabularies and sounded exactly the same. On top of this, I had no idea who my protagonist was, who I was supposed to sympathize with, and ultimately, why I should care that evil dragon guy was trying to get into the fox guy's library. (As a testament to how poorly this was done, I found myself sympathizing with the dragon's argument, only to discover on the next page that he was the Designated Villain.) The pages flunked about every first 5 pages test in the book, but there was a lot of dialogue. I think a lot of people tend to think that dialogue is a saving throw of sorts; that instead of the author telling you something, it's okay if a character does it instead. (In dialogue, this particular trick is referred to as "As You Know, Bob".) An infodump is an infodump, whether the author is doing it or forcing his characters to at gunpoint. Dialogue can be its own context, but you have to build on it. Give a character a line. Any line. Like, say, "I don't care." Fairly innocuous, right? By itself, this is a forgettable piece of dialogue, a downright throwaway. But give it context, like, say, hurling a table at a wall, kicking a kitten, or sobbing hysterically, and it takes on a whole different meaning. Often some of the best dialogue is the kind that says one thing while the character does something the exact opposite. (An actions speak louder than words type thing, which gets back to Character is Action.) Most people who can't provide context for their dialogue tend to have really crappy dialogue. They can't show their character sad, so that their dialogue provides a window into their grief, so instead they just tell us by having the character say "Boo hoo. I am so sad."
5 Cursing is allowed, just not excessively so. I think most cursing in books suffers from the Tethercat Principle tvtropes.org/pmwiki/pmwiki.php… . On page 300, your character drops the F-bomb. Go back to page 300, and there he is, still dropping the F-bomb. Having said that, I'm not that big a prude when it comes to harsh language. (Lewis Black is my favorite comedian, and I named my dog after the Pikers in Snatch.) Nonetheless, overuse of bad language is lazy writing. If the only way you can convey that your character is irritated, upset, or angry is by cursing, you make them look stupid and extremely uneducated. If you've ever held a conversation with someone who curses every ten seconds, it really does a number on your perception of their intelligence. There has to be a reason for the cursing to be appropriate. (In Black's case, it's part of his frustrated character bit, and in Snatch's case, it improves the comedic, Sophisticated-As-Hell-crook backdrop of the movie.) You also have to consider your audience. I've gotten in trouble with my SCBWI group for using "hell" and "damn" in YA books! Like the teenagers readings it hadn't heard a thousand times worse. Having said all that about cursing, there's nothing like an under reaction to throw your reader out of the books. If someone's leg gets blown off, and they're screaming "Oh, darn!": it ain't gonna happen. Most of the time, cursing should be held off for pinnacles of emotional reaction: not anger, but fury, not sadness, but total grief. Otherwise, it's not as effective. Cursing reveals the base, raw, reactionary part of humanity. If you're doing it every five seconds, eventually the impact wears off. In addition to your own discretion, use accordingly in adult novels; sparingly in YA.


...Which is giving me awful imagery on its own. Sorry for that 8D
I have a character that becomes immortal in my comic. In my original draft I had a character explain in detail why he wishes it had happened 10 years earlier. It was about a page long. And in my new draft I boiled it all down to one semi-serious joke. I feel it's a sign I'm definitely learning, and somewhat through reading these posts.
So yeah, anyway, thanks! I hope you keep these up, they'd be an enjoyable read, even if I weren't currently writing.
I remember when I drew some shitty scrap chapters with curses every single line.
And it was exactly the point to show how much of an uneducated idiot the character was.
...Didn't make it any better, though.
I actually find it a tad easier to convey character emotions in comics, and with a few comic book writers it's actually conveyed pretty good, like in the case of the Hooded One in Bone or the way Delirium speaks in Sandman. With novels, you have a fixed format, and the characters have to define by what's in their dialogue, likewise, a character who is a noble is going to sound different than a peasant; likewise goes for an alien character who knows little English is going to sound differently than the elfin wanderer who has spent a lot of time with humans who speak English. Of course, since I write mainly non-human characters, I have to put myself into their situation, and try to think not just what they would say, but how they would say it. On the subject of fantasy writing, I once read an essay by some sci-fi author who was trying to point out that all fantasy is elitist because all of it's main characters are either nobles or kings, but the factor to that (other than he hasn't read a lot of fantasy), is that the most probable reason why you see a lot of noble-born characters in some fantasy novels is probably due to how you will be depicting dialogue without frustrating the reader. Most readers are used to reading dialogue without trying to stumble over dialogue like "th' " or "nah" or something like out of "Smoky the Cow Horse". A peasant in The Middle Ages is not going to speak in formal language. That's also another thing I'll like to point out is informal and formal language in other languages, it's a very interesting subject to dwell upon.
Characters who curse less get more impact when they do curse. Look up Precision F-Strike on TvTropes.
English muffins D:
Characters not talking real kind of goes hand in hand with characters themselves not being real.
My biggest dialogue pet peeve is writing out accents. First of all, I'm a linguistics nerd who likes fantasy, so in all likelihood the character *isn't* speaking like that at all, since they're not speaking English! And second, it's harder to read and really irritating. One of my friends does that and the only reason I don't throw her manuscript across the room when I encounter it is because it's on my laptop.
C'mon. You know you want to.
A very excellent read, and a definite help to my own personal writing.
The only confusion I have is with section three, "Vocabulary." No worries, for I agree with your general principle that vocabulary ought to reflect a character's background (ethnic, economic, era, etc.).
For instance, when your article mentioned important factors like subtle, geographic differences such as "Londoners don't speak like people from Norwich"...my mind automatically went, "Oh shit, Droemar's right." That is an important detail to consider.
In my personal case however, I'm a terrible perfectionist, so I'm always worried about every detail when it comes to an unfamiliar story setting. This often results in a severe unbalance between "researching" and "over-researching," almost to where it's like a bizarre procrastination tactic: info-gathering as a form of over-compensation, versus getting actual writing done (as shabby as it may be).
Is there an earlier article you've written or highly recommend that deals more deeply with the issues of how authors ought to organize or gather their research for stories (err, in moderation)?
Sorry for taking up your time, and thank you for writing this helpful article on dialogue.
You're not going to know what's important until you've written it down. Rewrites is where the magic works; no one writes a perfect first draft, ever. If you come across a mistake, fix it; you're focusing on mistakes you haven't even made yet.
As for your advice, thank you very much for putting several things in perspective. It's one thing to "know" something yourself, but it's another to hear someone else confirm your suspicions for you.
What was most especially helpful was your advice regarding first drafts and perfectionism (ie. my obsession with "mistakes [I] haven't even made yet") and if you ever did write an article regarding perfectionism, I'm sure many others would benefit from your words like I did.
So, thank you again. You truly did guide me to an alternative attitude towards writing--an attitude that would be of use to other kinds of artists, and not just writers, I suspect.
I guess this is why I moved on from fantasy lit to sci-fi. I LOVE to be able to lose myself in an intriguing and new setting, without all those pesky relationships and quests getting in the way.
danke! excellent as always.
(Technically he has a way to speak with others, but I don't like using it as it would ruin the flavor and makes the scenes where he does use it that much more impacting.)
THIS, however, takes the cake. This series of journals, that is. You go in detail on every point, most of which were points Lamott happened to skim the surface of, and though your general approach is a little forward as far as your opinions go, I ADORE these journals! -cough- As I do believe I've mentioned before...
Thank you for solidifying what I'm already learning and deepening each point into clear, memorable examples. Might I suggest you go through with your poll in which you asked what people would be willing to pay and just publish already? XD
I'll try to get around to putting things up on Lulu or something after the holidays.
I recently picked up Natalie Goldberg's Writing Down the Bones, which I'm finding more informative. I look forward to your next journal!
One question... How did you gain the knowledge and know-how you've gained? Workshops? Slowing gaining experience over the years in a sort of hit-or-miss self-taught way? Writing classes? Reading? Just reading websites like TvTropes? A combination of these things?
But my experience has mostly been a lot of reading, deconstruction, writing, rewriting, reading, and cutting. Stephen King said what writing has to teach you learn at the keyboard, and it's very true.
TvTropes just kind of validated everything I ever thought about storytelling, which is why it's so addictive.
I definitely don't believe in excessive swearing in books however. It looses it's impact like you said and can be seriously annoying.