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So You Want To Design A Wolf Character ... by Droemar So You Want To Design A Wolf Character ... by Droemar
This is what I get for working in my sketchbook and following Youtube suggestions. I cannot stop watching terribly done wolf animation cartoons. God save me, I can't. I don't know what it is about the voice actors doing monotonous reads into crackling, static-filled microphones, the awful intros, the same story premise done over and over and over again, blatant disregard for copyright, clumsy animation, and emotion that is always emo and always overwrought.
It's like crack. Knock-off Ginga Weed Okami Balto crack, but still crack.
I watched one in particular that must have been a total bitch to animate simply because the artist had put so much stuff on the wolves's faces. Jewelry, markings, scars: it was all crammed in there. And it couldn't hide the fact that all of the characters looked exactly the same.
Which, really, is the problem with wolf art in the first place. I dare you to find a bigger walking cliche' than a wolf character. It's bad enough they're inherent Mary Sues for some reason, but 99% of the art with wolves looks exactly the same. It's somehow become inescapable, because all of the resource pools for it are the same. And the flame wars that result are tragically hilarious, mostly because they're born out of sheer ignorance.
The experienced artist, however, knows that wolves are so overdone that you've really gotta go pretty far out there to find something new. It's not impossible; it's just more of an effort than most of the Canis Bardus lovers on DA are willing to do.
So I thought I'd put something together that would help them discover their ignorance.
All art belongs to their respective owners and all that.

... Crap, I forgot Wolf's Rain.

Sitting wolf Lineart belongs to: :iconcunningfox:

First original wolf design belongs to :iconsketchinthoughts:

More examples of awesome silhouette work for wolves:……………

And for realism/other animals:…

EDIT: I have to admit, in the few years since I posted this thing, the large majority of angry comments are from young artists with no grasp of good design, poor rendering skills period, and not nearly enough exposure to the strong principles of art. I'm sorry if you suck at drawing, but if you followed the tutorial and maybe looked at design principles and started incorporating them into your work, you wouldn't suck at drawing so much and I could actually tell the difference between your characters!
Also draw real wolves. That might help.
And for those of you who have been helped by this tutorial: you're awesome. And growing as artists instead of whining about how mean I am.
Add a Comment:
mudkipping Featured By Owner Oct 20, 2015  Hobbyist Digital Artist
Very helpful. I'm a new artist (New to drawing animals and anatomy) so I'll try making wolves different shapes and sizes... My art style is a bit cartoony, but I think it would look much nicer if I were to follow this tutorial. Awesome :D
Musa-the-Guardian Featured By Owner Jul 6, 2015  Hobbyist General Artist
Oh, there is one more way that I recommend regarding silhouettes: Look at wolf subspecies around the world and how they are built, etc.
(For example, an Arabian wolf is small, short-haired and lanky, while an Eurasian wolf is larger in build and have a thicker fur coat, etc)
These traits can also be used for silhouettes and traits for characters.
Luna-ReClipse Featured By Owner Apr 3, 2015  Student Digital Artist
Hi! I'm not sure if you'll even see this because this deviation is so popular.. but it's worth a shot! Looking back on my art I realize how cliche and boring my wolves are. And I love the advice you gave about silhouettes! I'm having trouble with the color scheme, though. Is there anything that you'd recommend to make the color schemes of wolf characters from being so typical? I prefer realistic character (Not sparkle wolves) but I feel as if, once you color a wolf realistically.. it looks the same as 50 other wolves on the site. Thank you for posting this!
RForce4drawz Featured By Owner Mar 8, 2015
So i uh, have a question
(My characters designs are on Instagram, don't bother looking at my page here)
So i have those 3 characters that are triplets, and i really don't know how to design them >.<
I know that twins and stuff aren't always the same (i have a twin sister, we're totally different) but how do i do it with wolves, like even if they have different markings, should i make one of them look more like the dad, another one like the mother.. WHAT DO I DO?
Droemar Featured By Owner Mar 8, 2015
Hmmm, that's a really interesting and challenging idea you've got for yourself.
It is true that not all twins or triplets look the same. If they are something like fraternal twins or what have you, I think you might get away with having all three vary in body type and silhouette, but be united by a single unique and distinctive factor: for example, all three have the same eye color, but are black, brown, and white respectively
If you are dealing with identical triplets, I would recommend examining them as both story elements and visual cues: look at Si and Am from Lady and the Tramp, or Tweedle-Dee and Tweedle-Dum. Many video games have bosses or bad guys with three parts. I am also thinking of a trio of cat assassins in Kung Fu Panda that never made the final cut to the film, but have some very nice designs. In most animated movies, twins are used because a third is usually a redundant visual cue that would just been more work for the production.
However, trios and triumvirates have deep roots in storytelling, especially fairy tales. If your characters are major protagonists, and its a story of three identical tiplets each trying to find a distinct path and indentity for themselves, examine that through color theory and design (for example, in Kung Fu Panda, they use the color gold to denote heroism.) But if these characters are minor background characters, their designs can be much simpler to denote that they are triplets.
Femaledragonknight Featured By Owner Feb 5, 2015
While I wouldn't really call myself a wolf artist (I'm not a big fan of them for the reasons shown in
your tutorial and description here.) I decided to atleast try to see if I can make some interesting headshots of some
wolves. femaledragonknight.deviantart.…

I know that they probably look a lot like every other wolf and eachother and that it may be hard to tell with
just the heads, but I thought it was fun to try and maybe you'd be happy to see that it atleast made me try:) 
Dylan-the-dude Featured By Owner Jan 25, 2015  Hobbyist Digital Artist
Very thought provoking. 
However, I think one of the thinks the furry community can work on is the diversity of species. Sure, wolves and foxes and the like are fine, but they're everywhere. As well as being sick of seeing Cliche creature features such as neon colors, clashing design colors, rave styles, dread locks, emo stuff, and stuff thats jus painful to look at. 
So, next time you make a persona, consider making a different animal. I heard ferrets are pretty cool too.
My persona is a bear if you want to see her: Mato ref 2015
pinkykyra Featured By Owner Edited Nov 18, 2014  Hobbyist Digital Artist
Hi Droemar, do you think you could take a gander at my characters to see if they're well designed enough?…
I still have a few edits to do on some of them but I just wanted your opinion. :)
Droemar Featured By Owner Nov 18, 2014
Those are really great designs! Bravo for working those silhouettes! I really like the old guy the most, but you really show the age of the the whole pack, youngsters to mature to old.
Very well done, you. I look forward to seeing what you do with them.
pinkykyra Featured By Owner Nov 19, 2014  Hobbyist Digital Artist
Yay! That's good to hear from such an expert like you! :D im working hard on the story right now, which includes all of them, with a friend of mine.
Ashen-griffox Featured By Owner Nov 9, 2014  Hobbyist Digital Artist
I think what your trying to say, is have your own unique style rather than copying everyone else until it's impossible to make anything new.
BootiePup Featured By Owner Nov 8, 2014  Hobbyist Traditional Artist
I draw wolves, but I have only recently grasped the concept of changing their characteristics, designs, etc. I have been working with my TDH novel since I first joined da on my old account Blackash24dude. (Deactivated and moved to Anachylonewolf29 and than moved again to here.) I honestly find this tutorial helpful in certain points. Thank you for creating it, but I am slightly wondering, you don't really think people should really draw their wolves like those you gave as examples do you?
Droemar Featured By Owner Nov 8, 2014
To increase their grasp and understanding of better design? Abso-fucking-lutely. I would love to see more unique wolf designs. There just aren't enough of them. Too many people copy and imitate and get stuck, and stop growing as artists. If I hadn't seen it happen so much, I wouldn't have made the tutorial.
BootiePup Featured By Owner Nov 9, 2014  Hobbyist Traditional Artist
I see than.  Thank you for answering my question.^^
Crystal-Gryphon Featured By Owner Edited Oct 25, 2014  Hobbyist Artist
Making unique silhouettes  is much more difficult if the artist doesn't use a highly stylized/cartoonish style. I would rather not have characters that look like their spine would snap in half because they're so long and skinny or fall on their face because their head is too big. It just doesn't work very well for more more anatomically correct styles like mine. 

But it is possible to do it. I've started redesigning a lot of my characters, and trying to incorporate the the silhouette rule. It's good for showing a characters personality without having to read a word about them. Up until I was about fifteen I was very unoriginal and all my characters looked the same. :,D

The only example I have now it my character Al, who is a villainous, crazy character.
he has messy fur, sharp angles, a long body and face, and not too much muscle. and he still looks like he could actually exist.… (this is a rather old reference though, so it isn't too accurate)

And a more friendly, shy character like another of my characters, Sheila, would have more rounded, soft edges, and would probably be a bit small.
Your examples don't support your point very well at all. Link is the only example that sort of works for the kind of styles I and many others use, but it's pushing it.
wolfpearl's would have been perfect, but it doesn't work because the characters are various breeds of dogs and hell hounds, not wolves, which have significantly different anatomy.

it would be a good idea to find some examples other than the highly exaggerated, stylized, anatomically incorrect ones! It would help cut down the number of people disagreeing with you and posting angry comments.
Droemar Featured By Owner Oct 25, 2014
The fact that the point doesn't split hairs to an individual's own specifications doesn't mean the point isn't valid. I don't care that people get angry and disagree with me, since it's largely a reaction of ignorant young artists who don't want to learn design principles, or to see differently than they already do.
Professional artists design characters by these principles, wolves or not. But a discussion with one of the artists on BBA, who has done design work in other professional areas, makes an excellent point at the end of this thread, both about what necessitates good, streamlined design and what variations in real wolves can look like.…
FablePaint Featured By Owner Oct 23, 2014  Professional Filmographer
Never draw a wolf on DA. Everyone's got an opinion. The opinion generally being "you're wrong!!"
Droemar Featured By Owner Oct 24, 2014
Heh, maybe. After all, even Kay Fedewa followed the silhouette rule!
"All wolves are wrong, but some are more wrong than others."
FablePaint Featured By Owner Oct 24, 2014  Professional Filmographer
We tried towards the end of the first version to push design (some of those later wolves are unique, and the mains themselves got more distinct as time went on). This time around, we can apply our design knowledge from the get-go. We are going for something that reflected the principles of animated film after all.
Droemar Featured By Owner Oct 24, 2014
See? See everyone? The professionals themselves endorse the tutorial as "Yes, you should do this!"
FablePaint Featured By Owner Oct 24, 2014  Professional Filmographer
Next time someone says "I'm drawing realistic wolves, there's no difference between them" just link them to this image. That's a fat zoo wolf family in winter coats (because apparently the only wolves you're allowed to draw are fat zoo canadian grey wolves in winter coats). And yet, they look distinct from one another.
And if not realistic? As in stylized in the least? Are you drawing them the same for budget reasons? Because that's why anime characters and MLP are interchangeable with different haircuts. Not lack of skill, but lack of funds. Faust herself said she wanted more variation in body types with ponies.
Itraka Featured By Owner Oct 23, 2014  Hobbyist Digital Artist
This tutorial deserves a dd.
it speaks truth.
DANG PSSSHHH this is my favourite thing ever, but Infind that making each silhouette unique when you have too many characters is quite difficult :'D
Nitroxy Featured By Owner Sep 29, 2014  Hobbyist Artist
Jesus people! I can't believe that you refuse to acknowledge the fact Droemar is pointing out a fact that can HELP you all! I won't lie, in my eyes, I'm a terrible artist and I haven't updated anything or, hell, I haven't even touched my computer for months!!


I appreciate the help Droemar, I don't usually think about those sorts of concepts, but when I went back to look at some of my older drawing and I realize how alike they all looked. I'll focus more on the build and shape of the body of the wolf rather than the markings and color/shading of them. I think it's what has been bugging me for so long about my art.
Droemar Featured By Owner Oct 18, 2014
Hey, if I reach one person, it's worth it. For every 10 screamy comments I get, I get one genuine one. I'm glad it helps you think about seeing differently. That's what the journey of art is all about.
Nitroxy Featured By Owner Oct 21, 2014  Hobbyist Artist
:D (Big Grin) Thank you
Smokeythesleddog Featured By Owner Sep 16, 2014  Hobbyist Digital Artist
I feel offended greatly,so do many other people. I may be young but my art isn't horrible, I have drawn many wolves all of them are proportionate, have good designs, I don't have poor rendering skills,and my father is an artist so  have been exposed to art my entire life, but your art is good too,but I am a sensitive person and I'm easily hurt emotionally.
Tristan-the-Dreamer Featured By Owner Oct 14, 2014  Student Traditional Artist
If your art is great, then this deviation doesn't apply to you :)
And that's cool your dad is an artist--I don't have relatives who creative visual art.
Smokeythesleddog Featured By Owner Oct 14, 2014  Hobbyist Digital Artist
Droemar Featured By Owner Sep 17, 2014
A Handy Dandy Rebuttal by Droemar
Smokeythesleddog Featured By Owner Sep 17, 2014  Hobbyist Digital Artist
Droemar Featured By Owner Sep 18, 2014
I'm not responsible for your emotional reaction to my art.
B1G-CR1ME Featured By Owner Sep 10, 2014  Student General Artist
Damn straight. One does not simply realise that their wolf OC is crap.
Orcasharks Featured By Owner Aug 2, 2014  Hobbyist Digital Artist
The thing I'm thinking is, the whole silhouette thing doesn't exactly... well I dont want to say it doesnt matter but idk.
that may be more in a "drawing style" category. think of it this way- if the characters became real, living wolves, what would silhouette do? you still may not tell them apart, unless they have manes or objects or whatever. they wouldn't change proportion, they'd all be the same. yeah idk
Droemar Featured By Owner Aug 2, 2014
Considering the large majority of people who comment on this thing saying "Yeah, silhouette, idk, it's not everything!" are largely artists who don't even have strong drawings skills yet, or are even at the stage of having a grasp of good design vs. bad, I don't think ignorance is allowed to be bliss. People get pissed at me for saying they should know something they don't know, and they think they know better despite not knowing!
When you are capable of drawing good wolves period, and then want to make unique characters with strong designs, then come back and comment.
flowermint Featured By Owner Aug 2, 2014  Student Digital Artist
Jesus fucking christ
not everyone is going to have perfect fucking art, okay?
everyone improves, and you saying people are not capable of drawing wolves period, you sound like a total fucking asshole.

the art people have isn't going to be perfect, and quite frankly, yours isn't eithers
mine isn't at all
but seriously, you sound like a total fucking douche by saying people need to have good art to comment on here
Droemar Featured By Owner Aug 2, 2014
They don't need good art to comment. Just good art to make intelligent comments.
There are plenty of people on DA capable of drawing wolves. This tutorial will help those people get to the next level of character design. Most of the angry comments I get on this is from people who can't even render basically.
When you get to that point, you can start looking into design principles. But first, focus on drawing from life.
Orcasharks Featured By Owner Aug 2, 2014  Hobbyist Digital Artist
ok well first of all i wasnt trying to be rude or pissy and I'm terribly sorry if it came off that way

I know i dont have strong drawing skills, but I'm just slightly confused. I can see where it comes in, but I'm not sure what it has to do with like, actual designs, like colors and everything. I'm not really saying I know better because I really don't think I know better than anyone. I'm just slightly confused with the design part.
Hentala Featured By Owner Jul 27, 2014  Hobbyist General Artist
Okay, originality goes its own way, but well, I do not see the necessarity of mutating, modificating wolf anatomy and proportions in order to create interesting character. I agree that just recoloring the overused lineart is not good, but shape is not all of the character. In fact, colours and personality of the character matters too [I won't discuss accesories but I don't think they should be something defining the character. After all, accesory could be taken away or changed anytime, they are not a part of design itself...] I guess it was already told, but even though pretty similiar in shapes, the characters from the headshot shadow part, drawn in semi-realistic cartoon style, are more appealing for my eye, and I would rather watch them than... [Warning, personal opinions ahead!]

This weird overly-muscled husky-thingy - the first under "what can I do" section - It does not look like a wolf. It doesn't. really. More like some dog. And it just... i don't know. There is just something off with it's anatomy that do not appeal to my tastes.

The second one. Well, not that bad. Not exactly in my taste, this thick neck and so much mane, but it's okay. But I still can Bet that someone would yell - this is not a wolf, wolves doesn't have mane... [not that I would agree with someone saying that, design does not have to look 100% like wolves in reality...] 

The third - first I thought: A hipogriff? Maybe because of the pelt. But still, does it have feathers?  Still, there is an anatomy sheet in the background of this image and it looks like some fantasy beast rather than a wolf [seriously, what is it with these huge shoulders... I bet it's theme giving these guys this savage appearance]

Next examples:
Wurr one - well, this is wurr, these are not wolves, but hellhounds - these were meant to be mutated and disfigured canines, not wolves.

Next one - maned wolf, I guess. This is just a specific style which does not bother with being realistic.

Next one: We see very muscly one, very fat one, very skinny one, another skinny one, and cute pups. All in cartoony style. And I honestly like these characters and like the style they are drawn in. But would it make them being not the same characters if someone drew them in other style, or realistic style? I bet they could still be recognized, even if cross-styled.

Okay, next. These wolves and foxes. Why do I get the feeling that these were just meant to look a bit caricatured? It's fun to draw caricatures, designing them, but I don't know aything of these charas aside of their funny look. And I would not use something looking like this for comic or roleplay unless it would be humor or parody-oriented

The last wolf one - As said above. Humorous caricatural drawing style is fine. But it's just not my style

The hyena/realistic one - this rescues the case, I would say... finally something that proves one do not have to draw caricatures/ heavily cartoony anatomy to make characters different from each other. Subtle anatomy details are enoug. Even though, I wouldn't tell them apart by the mere silhouette if they were posed in a way which does not feature their differences that much. I just wonder why there aren't any examples of semi realistic wolves being different from each other the way these hyenas are? just the cartoony/caricature examples?

Because I'm honestly tired of "searching for proper tutorials for drawing good canine designs" Making me bounce from tutorials that say: "Additional fur there and there and unrealistic proportions means this character shouldn't be called a wolf anylonger, wolves looks like this and this" and "This anatomy is bad, wolves are not that thin/fat/tall/short etc."
"Tail is too long/short/fluffy/big/small"  "It looks like coyote/fox/whatever not like a wolf" to the tutorials like this and all "because it is soo unoriginal, do this other way" "don't draw in [insert movie/cartoon/anime/artist/comic name here] style, it is so overrated!" stuff.

I'm tired of it. And I will base myself on whichever style I want, and I will neither fully follow realistic canon, nor over-exaggerated cartoon proportions. I'll just draw things the way I think is esthetic for me. And I do not care if someone have characters which look very similar. If anything, I will more readily read about their characters and see artwork with them, because I'm familiar with certain style. I do not have to block out the art and styles in my comfort zone because it's unoriginal and it's "right thing for artist  to always try something new and chase originality." I do art for fun, not for artistic prestige.

Sorry for this little rant, but I just wanted to state my opinion. You may agree or not, I just feel this way
orange-eyed-serpent Featured By Owner Sep 5, 2014  Hobbyist General Artist
Also, I'm not anti- cartoon or anti- caricature. I love caricature sometimes, and sometimes I love cartoons. But my preferences lean towards realism, and I don't see why, if someone draws only realistic wolves, they should be accused of being poor and unintelligent artists just for that reason. :shrug: But, to each their own opinion. But know you're not alone in your views. :)
orange-eyed-serpent Featured By Owner Sep 5, 2014  Hobbyist General Artist
I agree with you, Hentala. I feel the same way about wolf characters, and well, any animal character, really. As someone who is very knowledgeable on the anatomy of many animals, I can't help but cringe when I see designs that are so far from realism. Part of this is because I know how strong of an effect cartoons like The Lion King, Balto, Land Before Time, etc, have on people's ideas of animal anatomy and they never bother to educate themselves otherwise. :shrug: They're cute from a cartoony standpoint, but shouldn't be taken as realistic. I'm sure most people know this, but I think a lot of (young, mostly) people don't.

I also don't do art for artistic prestige. I create what is aesthetically pleasing to me. If someone doesn't like it, tough. But I don't think that every artist needs to be held to the standard of "you need to draw realistically and then move on to design principles". I don't care about design principles. Then again, art never has been and never will be my career. Maybe I'm not a "real artist". But those are my two cents. (And I have a feeling that some "artists" would agree with me.)

(I probably just made enemies, here. But gain some and you lose some, eh?)
Vanadium-Wolf Featured By Owner Edited Jul 24, 2014  Hobbyist General Artist
I'm not sure why, but I feel really offended by this.

Honestly I'm just going to try and forget it ever saw it and decided to read it in the first place.
HaphaxCorvid Featured By Owner Jun 11, 2014  Hobbyist General Artist
The same would apply to a fantasy species I'd imagine, it's just difficult making something new when it involves an "overused" Creature (Dragons, wolves/canines and felines.) The least anyone can do though is try. I'm not sure about my species as they are based on canines and dog breeds; but I suppose their silhouette stands out from a normal canine or someone else's species ('square/angled' hindquarters as opposed to round, longer proportions, the crest at the back of the head *shrugs*). The topic can be likened to looking for a watermark. You want a strong and recognizable form. When I read your 'tut', I turn my gaze to the line-art users-Some definitely fit everything you're saying. Users that solely rely on line-art don't do much as far as external design. I agree, every character should not look like a clone. Every individual has variation that affect silhouette. I think design should come before style at some points. That's the route I'm going.
TheMarquisOfDorks Featured By Owner Jun 28, 2014  Student General Artist
Itrakat Featured By Owner May 13, 2014  Student General Artist
This tutorial is the greatest tutorial of all time
Shadowdannie Featured By Owner Apr 25, 2014  Hobbyist Traditional Artist
It's not ignorance in artist when it comes to creating a wolf character. Of course all of the silhouettes are gonna look pretty much the's a wolf for fucks sake. you can't say that just because the silhouette of one persons wolf character looks like the silhouette of a different persons wolf character that it's not unique. It's not the silhouette that makes the character unique, the the design and personality. It's how someone portrayed that character that makes them unique. You are basically saying that people can't make unique anything because the proportions are all gonna look the same on the silhouette. As for markings, unless you want to have a decked out "sparkle dog" with outrageous colors (like some of my characters) then the design and markings are gonna be basically the same. Real wolves don't always look different from one another. So if anyone is being ignorant about this topic, I feel that it would be you. 
TheMarquisOfDorks Featured By Owner Jun 7, 2014  Student General Artist
You say those things as if wolves don't have differing body shapes and markings. I guarantee you that if you were to Google any animal on the planet, you'd find plenty of differences in facial structure, proportions, and even markings from different photographs.
And btw, literally every adapt character designer in the world knows that silhouette, whether you're working with realism or not, is the most important factor to a character's design because it makes them instantly visually recognizable from their cast members. Simply put, if I can't tell your characters apart from their simple shadows, you have failed as a character designer.
Another thing that tells you your designs need work is what your characters individual features look like without any add ons, which includes colour. Seriously, now, if you were to draw your cast of characters without colour, accessories, clothing, or even hair, can you still tell them apart based on their anatomy alone? If the answer is no, your designs need work.
The silhouettes of the red wolves aren't unique in any way. When you strip them of their colours, you have pretty much the same character over and over again with slight tweaks that are attributed more to the (IMO) very generic styles of the artists. If we had to tell the characters apart without any of those markings, I'm pretty sure we'd all struggle to do so.
Personality is important, too, I agree; after all, you can have the prettiest character in the world but still lack a reason for people to give a damn about it. But, here's the thing: I can't identify a cast of characters based on their personalities. If I was introduced to a lineup of characters without knowing anything about them, I wouldn't start trying to tell them apart based on their personalities, but by their noticeable physical characteristics. If there aren't any, oh well, guess these are just boring carbon copies making up a crude cast of characters... again. Hey, at anything, I should be able to learn about a character's personality because of their appearance alone. I'd be mighty confused if someone using a cute 'n cuddly drawing style kept a generic huggable overall design for a wolf that would rip your face off for the simplest things.

Considering how many copy-paste-lookin' wolfies there are on dA, especially since they're mostly drawn by artists with less experience, yeah, it is because of ignorance of the craft. Character design is, after all, something that has to be learned. Even very talented artists have trouble designing unique characters at times. I'm not saying everyone's out there to be a character designer, either, but if you're going to be writing a comic or something of the sort, I would like to be able to tell the difference between the characters I'm looking at, which means that you had ought to learn how to make them identifiable from one another, and that does not mean adding poofy hair and eye-burning colour schemes. If I can't and nobody else but you and maybe a few dedicated fans can't, either, something is not right with the designs, and it's the artist's fault.
I'm in no way bashing those who try, however. I sure as hell wouldn't give a disapproving glance over at newer designers and artists for their mistakes since learning itself should never be scorned and every art, such as character design, must be practiced in order to see good results, but I just wish people would actually try to learn as opposed to thinking along the lines of, "Eh, they're the same animal, so they all look alike. If people can't tell them apart, I'll give them sparkly colours and different personalities." That would never work in the professional world of the art industry when it comes to character design, and even if you're not aspiring to be a pro, it's stupid to think you needn't make any effort to improve or grow. I mean, even hobbiests wanna be good at what they do, right?
Reminds me of that whole deal with those two leading ladies from Frozen and how crappy their designs were.
JSyle Featured By Owner Jul 30, 2014  Hobbyist Digital Artist
Hmm, your telling people if someone made a movie about a pack of grey wolves, gave them each a nice design and their own personalities, using real anatomy, they wouldn't be original, or good? Some people like to use correct anatomy! 
Okay, my second point, those 4 silhouettes that you called original,
1) THEY AREN't WOLVES, you are trying to make a point about wolves, without using wolves!
2) THEY ARE FAMOUS CHARACTERS! I'm sorry my wolf oc doesn't have a cartoon on tv that is shown across the world with talking ducks, dogs, and mice, will you forgive me for this sin?
Last one, last one.
The silhouettes of the headshots. 
THEY'RE HEAD SHOTS! One of them could have a missing leg, or any other number of things! 
Hm, ok, put Mickey and Minnie into silhouetted headshots, take away clothing (so no bow for Minnie), you can't tell the difference!
UZL-2S Featured By Owner Jun 9, 2014  Hobbyist General Artist
I'm going to just give my two cents and I shit u not I do not wish to argue with you about character design because i'm  a hobbyist and it's not worth my time and energy to argue with someone who tries to live up to professional standards or may just be a professional because I am a hobbyist, a roleplayer, sort of a shitty writer LOL and don't feel like arguing.
There's also the possibility of going "fuck trying to be unique" because that's pretty much what I do, because these are my characters, they will look the way I want them to and they will look in a way that pleases me because they were not meant to please anyone else. That's a stupid ass reason to design something with "unique" markings and colors because in the end you might just end up unhappy with it because you didn't design it the way you /wanted/ to.

I also keep my designs fairly simple; my most well known character on one site I was on at the time was a plain. white. wolf.
Plain. white.
Nothing special. At all. Ever.
Because fuck being special; someone else is going to get "inspired" by your design and try to copy it like maybe every single anime, movie, or video game out there. So, screw that. Nothing is unique; if you do it there's a possibly 70% chance someone has done something similar enough many times.
Trying to be unique in art is an oxymoron, and sometimes leaves the artist feeling like they've missed something because they're driven by this intense feeling that they should be 100% unique and not design the way they want to.

I found the majority of design being more or less in personality, ideals, morals, and the reasoning behind a character and how those specific things may influence the characters appearance; such as body language and mood.
My said white wolf is the wolf form of a shifter who hates magic users and goes out of her way to kill them; she uses magic and is thus a hypocrite, but doesn't care. Based on her experiences, she wants them dead; they strike her as cowards and she believes cowardice to be punishable by death.

I'm satisfied no matter how overused plain white wolves are; in her culture white was/is the color of death. It works. I'm not designing this to be a professional or look "pro" nor do I want to be a professional when it comes to my hobby (I'm going into game development for christ sake; I don't need to give two shits about what people think of my choices for a /hobby/. I'll invest all my effort, time, and resources/energy into my ACTUAL career.)

Protip tho; Scars are a good identifying trait if they're done right. (And i'm not talking about those stupid ass X or cross-shaped scars, I'm talking about /disfiguring/ scars or scars that cover large portions of the face and body.)

Never saw Frozen, don't plan to. Not into the whole princess thing.
Shadowdannie Featured By Owner Jun 7, 2014  Hobbyist Traditional Artist
K bye. 
TheMarquisOfDorks Featured By Owner Jun 7, 2014  Student General Artist
Thoughtful response.
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