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March 5, 2012
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So You Want To Design A Wolf Character ... by Droemar So You Want To Design A Wolf Character ... by Droemar
This is what I get for working in my sketchbook and following Youtube suggestions. I cannot stop watching terribly done wolf animation cartoons. God save me, I can't. I don't know what it is about the voice actors doing monotonous reads into crackling, static-filled microphones, the awful intros, the same story premise done over and over and over again, blatant disregard for copyright, clumsy animation, and emotion that is always emo and always overwrought.
It's like crack. Knock-off Ginga Weed Okami Balto crack, but still crack.
I watched one in particular that must have been a total bitch to animate simply because the artist had put so much stuff on the wolves's faces. Jewelry, markings, scars: it was all crammed in there. And it couldn't hide the fact that all of the characters looked exactly the same.
Which, really, is the problem with wolf art in the first place. I dare you to find a bigger walking cliche' than a wolf character. It's bad enough they're inherent Mary Sues for some reason, but 99% of the art with wolves looks exactly the same. It's somehow become inescapable, because all of the resource pools for it are the same. And the flame wars that result are tragically hilarious, mostly because they're born out of sheer ignorance.
The experienced artist, however, knows that wolves are so overdone that you've really gotta go pretty far out there to find something new. It's not impossible; it's just more of an effort than most of the Canis Bardus lovers on DA are willing to do.
So I thought I'd put something together that would help them discover their ignorance.
All art belongs to their respective owners and all that.

... Crap, I forgot Wolf's Rain.

Sitting wolf Lineart belongs to: :iconcunningfox:

First original wolf design belongs to :iconsketchinthoughts:

More examples of awesome silhouette work for wolves:……………

And for realism/other animals:…

EDIT: I have to admit, in the few years since I posted this thing, the large majority of angry comments are from young artists with no grasp of good design, poor rendering skills period, and not nearly enough exposure to the strong principles of art. I'm sorry if you suck at drawing, but if you followed the tutorial and maybe looked at design principles and started incorporating them into your work, you wouldn't suck at drawing so much and I could actually tell the difference between your characters!
Also draw real wolves. That might help.
And for those of you who have been helped by this tutorial: you're awesome. And growing as artists instead of whining about how mean I am.
Add a Comment:
Nitroxy Featured By Owner 18 hours ago
Jesus people! I can't believe that you refuse to acknowledge the fact Droemar is pointing out a fact that can HELP you all! I won't lie, in my eyes, I'm a terrible artist and I haven't updated anything or, hell, I haven't even touched my computer for months!!


I appreciate the help Droemar, I don't usually think about those sorts of concepts, but when I went back to look at some of my older drawing and I realize how alike they all looked. I'll focus more on the build and shape of the body of the wolf rather than the markings and color/shading of them. I think it's what has been bugging me for so long about my art.
Smokeythesleddog Featured By Owner Sep 16, 2014  New member Hobbyist Digital Artist
I feel offended greatly,so do many other people. I may be young but my art isn't horrible, I have drawn many wolves all of them are proportionate, have good designs, I don't have poor rendering skills,and my father is an artist so  have been exposed to art my entire life, but your art is good too,but I am a sensitive person and I'm easily hurt emotionally.
Droemar Featured By Owner Sep 17, 2014
A Handy Dandy Rebuttal by Droemar
Smokeythesleddog Featured By Owner Sep 17, 2014  New member Hobbyist Digital Artist
Droemar Featured By Owner Sep 18, 2014
I'm not responsible for your emotional reaction to my art.
B1G-CR1ME Featured By Owner Sep 10, 2014  Student General Artist
Damn straight. One does not simply realise that their wolf OC is crap.
D0LPHI Featured By Owner Aug 2, 2014  Hobbyist Digital Artist
The thing I'm thinking is, the whole silhouette thing doesn't exactly... well I dont want to say it doesnt matter but idk.
that may be more in a "drawing style" category. think of it this way- if the characters became real, living wolves, what would silhouette do? you still may not tell them apart, unless they have manes or objects or whatever. they wouldn't change proportion, they'd all be the same. yeah idk
Droemar Featured By Owner Aug 2, 2014
Considering the large majority of people who comment on this thing saying "Yeah, silhouette, idk, it's not everything!" are largely artists who don't even have strong drawings skills yet, or are even at the stage of having a grasp of good design vs. bad, I don't think ignorance is allowed to be bliss. People get pissed at me for saying they should know something they don't know, and they think they know better despite not knowing!
When you are capable of drawing good wolves period, and then want to make unique characters with strong designs, then come back and comment.
flowermint Featured By Owner Aug 2, 2014  Student Digital Artist
Jesus fucking christ
not everyone is going to have perfect fucking art, okay?
everyone improves, and you saying people are not capable of drawing wolves period, you sound like a total fucking asshole.

the art people have isn't going to be perfect, and quite frankly, yours isn't eithers
mine isn't at all
but seriously, you sound like a total fucking douche by saying people need to have good art to comment on here
Droemar Featured By Owner Aug 2, 2014
They don't need good art to comment. Just good art to make intelligent comments.
There are plenty of people on DA capable of drawing wolves. This tutorial will help those people get to the next level of character design. Most of the angry comments I get on this is from people who can't even render basically.
When you get to that point, you can start looking into design principles. But first, focus on drawing from life.
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